Dynasty Warriors of the Three Kingdoms
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A role-playing game set in ancient China, brought to you by DWU.
 
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ALPHA Update
Latest concept for battles EmptyTue Mar 02, 2010 9:09 pm by The Heavens
Status of Game Completion:

Character Sheets: 80% complete

Character Creation: 95% complete

Game Rules: 10% complete

Forums: 20% complete

Masking: 90% complete

Battle System: 25%

Comments: 0
Latest topics
» The Way of Peace
Latest concept for battles EmptySun May 02, 2010 4:20 pm by The Heavens

» TEST BATTLE
Latest concept for battles EmptySun May 02, 2010 4:17 pm by The Heavens

» Guo Jia, a man of wisdom
Latest concept for battles EmptySun May 02, 2010 3:51 pm by Guo Jia

» Players and Characters
Latest concept for battles EmptySun May 02, 2010 3:27 pm by Dong Zhuo

» Create a Chinese name.
Latest concept for battles EmptySat May 01, 2010 2:23 am by Li Rue

» Latest concept for battles
Latest concept for battles EmptyMon Apr 26, 2010 12:40 am by The Heavens

» Skills and their uses
Latest concept for battles EmptySat Apr 10, 2010 2:31 am by The Heavens

» Display of Strength
Latest concept for battles EmptyTue Mar 23, 2010 6:56 pm by Guo Jia

» Mustering Horn
Latest concept for battles EmptyFri Mar 19, 2010 7:49 am by Zhao Pang


 

 Latest concept for battles

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The Heavens
Admin
The Heavens


Honor : 1

Character sheet
Rank: Deity

Latest concept for battles Empty
PostSubject: Latest concept for battles   Latest concept for battles EmptyThu Apr 01, 2010 12:46 am

Ok, a brief post because I've been at work all day.

When an invasion occurs, the two sides set up their "Camps" in their secret forums. The commander announces himself and lists the participants under his command. The strategist then proposed one of three strategies:

-Flank Left
-Flank Right
-Direct Assault

Or, if you're on the defending side:

-Hold Left
-Hold Right
-Hold Center

The commanders then either approve the strategist's plan or makes their own changes.
Then the commanders assign "stances" to his subordinate officers. Stances are the types of attacks or defenses to be launched.

For attackers:

-Rush
-Probe
-Attack

For defenders:

-Ambush
-Counter
-Engage

If a player uses Rush, and then runs into an enemy which is set to Ambush, then the rusher will have just fallen head-first into an enemy trap, and will suffer heavy losses. A Probe would be needed to minimize the effects of an Ambush, but Probes are vulnerable to Counters. Attack and Engage are general and will result in more normal types of damage.

I will go into more detail if I need to, ask any questions you wish. Tomorrow (today) I will set up the camps and we can start tinkering with this new system. Oh, and the Bruneau Idea will be adopted, these are just additions to that.
What a Face
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Zhao Pang

Zhao Pang


Honor : 2

Character sheet
Rank: Officer

Latest concept for battles Empty
PostSubject: Re: Latest concept for battles   Latest concept for battles EmptySat Apr 03, 2010 10:31 pm

*wishes for a like button* i like this, oh and Harden i found a special script in GIMP that im gunna try out and see if i can remake those buttons, ill post results in my Deviant
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The Heavens
Admin
The Heavens


Honor : 1

Character sheet
Rank: Deity

Latest concept for battles Empty
PostSubject: Re: Latest concept for battles   Latest concept for battles EmptySat Apr 10, 2010 2:32 am

The like/dislike buttons are the "plus" and "minus" buttons to the right of all posts. Smile
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Lu Bu

Lu Bu


Honor : 5

Character sheet
Rank: Officer

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PostSubject: Re: Latest concept for battles   Latest concept for battles EmptyMon Apr 12, 2010 10:55 am

It's like a game off rock, paper, scissors basically?
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Zhao Pang

Zhao Pang


Honor : 2

Character sheet
Rank: Officer

Latest concept for battles Empty
PostSubject: Re: Latest concept for battles   Latest concept for battles EmptyThu Apr 22, 2010 1:35 am

yep, you hit the nail on the head
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The Heavens
Admin
The Heavens


Honor : 1

Character sheet
Rank: Deity

Latest concept for battles Empty
PostSubject: Re: Latest concept for battles   Latest concept for battles EmptyMon Apr 26, 2010 12:40 am

Man this battle stuff is such a pain. I wish I could just fast forward through this phase and start the game! I will likely scrap this idea for battles and just incorporate parts of it.
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Latest concept for battles Empty
PostSubject: Re: Latest concept for battles   Latest concept for battles Empty

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